Sunday, August 17, 2014

about lighting The last time I talked about how I was looking for composition, moving figurines, an


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about lighting The last time I talked about how I was looking for composition, moving figurines, and now tell you about how I helped in this light. When I started making pictures in this technique, it was found that, as I will highlight them, plays a huge role. Of course, before this simple idea could think of before, but I do mind somehow did not come. I had two or three of the light source: the only light in the top rear sets, the second voorschakelapparaat lamp was moving - it was possible to illuminate her what I needed, and sometimes I even brought from the kitchen a third lamp, if I did not have enough of these two. In several examples, I will show you how the image changes in different lighting conditions. For example, Alexander the Great: All he is good, but boring. In this image, it is illuminated by two lamps - one shining on the background, the second - on the rider. And that's what happened when I left the only lamp that illuminates voorschakelapparaat the background: Now there was some sort of solemnity and heroism! It should be noted that the option of a distant lit up and the first dark almost always voorschakelapparaat looked a winner. Arrived aliens illuminated by two light sources: And one - once there is some sort of mystery: But of course, I did not take advantage of this technique, but it would have turned out boring. In addition, if only light background, items difficult to see at first, and sometimes necessary. That the Egyptians voorschakelapparaat through the column: But I wanted to show the servants in the foreground, and I made a less dramatic lighting: It's a pity, but the servants in the final version are not logged :( very long time for some reason I could not get me to do the right lighting in the scene of the feast: This I'm still not all the options show! Here is this picture in the intermediate variant (then we have altered the layout a bit, and eventually feasting aliens were not white) This is how a change in lighting has helped me look for the most expressive illustrations options. I liked it - that I can move any number of men and rearrange the lamp until I find the option that I want.
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But I want to tell you that only with the help of artificial lighting and some design techniques ca

What do you know about garden lighting? | Country Galina
New section on the blog Decorative lamps think will interest many. Artificial lighting of the garden gives it a special expressiveness. Beautiful and stylish lamps will help to extend the charm of a summer evening and emphasize lighting concepts the most beautiful corners of your garden.
But I want to tell you that only with the help of artificial lighting and some design techniques can make your garden look absolutely fantastic, "writing" for his special night scenario.
The second group - spotlights with which you want to emphasize the attractive elements of the landscape. Modern lamps with adjustable beam direction perfectly snatch items from the general plan and good stress relief features. There are, however, negative. Projectors themselves are not a decorative appearance. They are usually placed so that they are not conspicuous.
Topic: Lighting for plants, Street lighting for garden Tags: decorative lighting, garden lighting Comments (RSS) | Trackback | Permalink
What a wonderful theme you today "lit", Galina, in the truest sense of the word! Valya in the country set such lamps. Of course, even without decorative, they look cool. But fine, and we have in swarms Creek (this is our zoo so called) is set very much. There's such compositions - the eye does not take! In the evening, as you find yourself in a fairy tale, and in the afternoon, all these figures without backlight is also very good adorn the park! Imagine what a beauty you have in the country lighting concepts ...
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Ina: Cooked pumpkin cake for your recipe, simply Yum. Thank you. Natalia: Very nice blog you have. Also trying to do something similar, but your so far away. My parents are avid gardeners, but to organic ... Zoe Barnett: In the country's always good to rest and work. Especially when all around greenbacks ... Alevtina: Really sensible and useful lighting concepts tips! thank you)) Anatoly: Thank you. Anatoly: Z_dravstvuyte Galina. I am interested lighting concepts in your sposb planting radishes and carrots, but I do not quite understand how you sow. Carrots and radishes in a single line? Tatiana: Ogorodniki- curious people. One day, while in the store, I thought about whether lighting concepts it is possible lighting concepts to grow beans from the fact that at the grocery store .... grandfather Leon: I spray cold water wells. Then collect from the coverings and destroy. Tatiana: Galina, good evening! I'm just a beginner sadovod.Osenyu thanks to your advice klubniku.A planted in March planted tomatoes, variety (Bullish heart, De ... Anatoly Galina. Autumn before frost cut away suckers, put into the water and when they will give the roots planting into the cup on the 0,5litra with ogorodnay earth and ...
Big hello to all! Although horseradish root can grow in one place for five years or more, it is grown mainly in ... Close

Saturday, August 16, 2014

The main enemy Evromaydana Russian-language information space - not Dima Kiselev and


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The main enemy Evromaydana Russian-language information space - not Dima Kiselev and "Putin-TV." The main enemy Evromaydana Russian-language information space - those who pulled the Maidan stupid chants "Htoo not deflated, that Moskal!" Destroyed a statue of Lenin in the Bessarabian Market and painted fences antiRussian / anti-Russian (not anti-Putin, I note) graffiti. Well, fans throw insulting, derogatory nicknames ("titushki", for example, and other "Daunbass") it is feasible to help. A Russian-language information space - to put it mildly, led technologies not just Russia.


Friday, August 15, 2014

Your request has been filed. You can track the progress of your request at: If you have any other qu


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Про освещение, Doom 3, НикитУ, CSI и След Почему в игре "Doom 3" на марсианской базе так темно? Как можно работать в такой обстановке? Почему в сериалах "Её звали НикитА", "CSI" и "След" так темно в лабораториях/координационном центре? Как можно работать в такой обстановке?
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The question is, what do I need to fit it all in the A380 model in scale 1: 144, which does not pro


Clever Members 46 posts Location: MSK Place in rating: 2575 Reputation: 7
--- On the right wing - always green + strobe (white);
Does anyone have any thoughts on this?
I do not know how white strobe on the fuselage, this should not be. There are 2 red bacon (red) at the top and bottom of the fuselage. Flash wing (white) Gates sinhranizirovanny outbreaks beacons (red), ie one blink first, santa&cole then through the other half a second, the frequency of each series of 57-62 flashes per minute and are shifted by 0.5 seconds with respect to each other. Plus wing blink dvoekratno (with different lamps - 2 on each wing Nava and 2 gate) with a delay of 0.05 seconds. Tail (white) Nav erupts with the first pair of wing gates, second no flash.
Posted 20 June 2014 - 14:58
1) On the fuselage red flashing beacons around the area of the wings. One red on top of the fuselage, a red one underneath. 2) The white strobe lights are flashing on the ends of the wings. Flashing at a frequency of 2 times in 2-3 seconds. 3) White Gate at the end of the fuselage at the tail flashes 1 time every 2-3 seconds 4) Side lights red and green at the ends of the wings. 5) Yellow / white marker lights on the ends of the wings and one at the end of the fuselage in the tail - 1pc 6) Lights taxiing on the front landing gear 7) Lights on the edge of the wing between the fuselage and the neighbors to the fuselage engines. 3pc them arranged vertically. 8) Lights on the sides of the fuselage between the wing and nose section. Shines sideways and on the engines. 9) lights on the wings of the stabilizer, which highlight the logo on the tail of the plane 10) Backlight landing gear on mine is still there. But it is questionable Wow! I can write comments. And the files for some reason I can not comment. And I'm with you 8 years already and I go almost every day, but as a guest and not log. And then even remembered the password))))) All welcome Commanders !!! Always wanted, like dron420, to me sroby on earth reflected. In the dark, could not see you or Four Sim X? And, sorry, did not read the title of X Plane ... Actually, dear bald, all without exception Arbuzov gates at the ends of the wings flash 2 times for about 2 seconds, while Bobikov 1 time. It is necessary to know how to rule!
Bald
Probably all due to the time of day or such a difference with the quality santa&cole of video or perception. For night video A380 thanks! Before santa&cole him, for some reason I did not get. Though I can find fault, but at the time of motion upper and lower bacon do not work in sync, and at the time of the stop disabled navigation strobes and then bacons synchronized. Have to ignore santa&cole some lanterns in mind the limited scale model that simulates santa&cole A380 at the time of landing at night. santa&cole Consider the use of the next version of the ambient light using diode lamps of different power:
1 landing lights: 1.1. one on each edge of the wing between the fuselage and the engine; 1.2. one on the front landing santa&cole gear; 2. Beacon (GATE once an overall rate of 1.5 seconds with a delay of 0.7 seconds from the wing strobe): 2.1. red strobe on the "ridge" of the fuselage near the front door of the upper deck; 2.2. red strobe on the "belly" of the fuselage near the center or close to the chassis; santa&cole Navigation lights 3: 3.1. on the left wing - fixed red + white strobe (twice with a frequency of 1.5 sec); 3.2. on the right wing - always green + white strobe (twice with a frequency of 1.5 sec); 3.3. in the tail - white strobe santa&cole (once synchronized santa&cole with wing-mounted) santa&cole 4 lighting the fuselage: 4.1. one lamp on the body near the front door of the lower deck lighting engine and wing;
You're santa&cole not listening. Just do not need any information do not ask. There is such a thing as frame rate camera - Strobe stupid can get between the frame and then you will not see anything in the video. And as you want. On the bow rack one way taxiway light and one take-off (so) + swivel. In the second form of the way 2 bacon on the roof, but I would not be guided by the factory test aircraft - there are not all like in the series.
Clever santa&cole Members 46 posts Location: MSK Place in rating: 2575 Reputation: 7
The question is, what do I need to fit it all in the A380 model in scale 1: 144, which does not provide a constructive or lighting. Moreover, even to deal with the wiring diagram of the lighting, setting the strobe flashes, etc. (note that in the electro-radio, I can not think). santa&cole Because santa&cole I try to simplify as much as possible, because model should mimic the approach.
2. Beacon (GATE once the total frequency of 1 times per second with a delay of 0.5 seconds santa&cole from the wing strobe): 2.1. red strobe on the "ridge" in the center of the aircraft; 2.2. red strobe on the "belly" in the center of the aircraft; Navigation lights 3: 3.1. on the right wing - always green + white strobe (twice with a break 0,05sek., the overall incidence of 1 per sec.) 3.2. on the right

Thursday, August 14, 2014

O of Personal Data Protection Office Contact Roskomnadzora We on TV news of Publications Company St


O of Personal Data Protection Office Contact Roskomnadzora We on TV news of Publications Company Structure Information Documents on the implementation of the Federal Law "On kendal lighting energy saving and energy efficiency information on recalculations Reports Management Company termination of the contract structure and list of works Tariffs resursosnabzhayuschih organizations Legislation LAW N 54 Lake to host the Capital repair of common property in apartment buildings Objects District 2 District 3 District 2A District A District C District D District Forest Street Street Urusova of Mechanical kendal lighting Services Other Services Counters


Wednesday, August 13, 2014

projecting the resulting list of edges, transforming them Cartesian coordinates to polar light sour


Good afternoon, Habravchane! I would like to tell you about one of the ways to render the lighting and shading in 2D-space, taking into account the geometry of the scene. I really like the lighting in the implementation of Gish and Super MeatBoy, although mitboe it can only be seen in dynamic levels with decaying or moving platforms, and Guichet it everywhere. Lighting in these games I think so "warm" tube, which will certainly want to implement something like this yourself. And this is what came of it. Tezisno what is and what needs to be done: there is a 2D-world in which to embed dynamic lighting + shading; world is not necessarily a tile of any geometry; light sources should be, in principle, an unlimited adjust a wing number (limited only by the system's performance); the large number of light sources at one point or a single light source with a large coefficient of "lighting", adjust a wing should adjust a wing not only cover the area of 100%, and it should zasvetlyat; must pay all, of course, in real-time; For all this we need OpenGL, GLSL, technology FrameBuffer and a little math. Limited versions adjust a wing of OpenGL 3.3 and GLSL 3.30 as card of one of my systems by today's standards very outdated (GeForce 310), and for 2D is more than enough (and earlier versions cause rejection adjust a wing of the inconsistency adjust a wing versions OpenGL and GLSL). The algorithm by itself is not complicated and is done in 3 steps: Generate texture size of the region render black and paint it lit area (the so-called light map), accumulating adjust a wing at the same rate for all points of light; Render the scene in a separate texture; In the context adjust a wing of the render output quad, completely adjust a wing covering it, and in the fragment shader to reduce the resulting texture. At this point, you can "play" with the fragment shader, adding, for example, the effects adjust a wing of refraction of water / fire lens, color correction for every taste and other post-processing. 1 Map coverage will use one of the most popular technologies - deferred shading, port it in 2D (PS I'm sorry, is not deferred shading, and shadow map, my joint, thanks for the correction). The essence of this method - render the scene moving the camera to the position of the light source, having caught the depth buffer. Simple operation with the matrices of the camera and light source pixel by pixel shader can be found on the Shadowed by translating the coordinates of the pixel-rendered scenes in the texture coordinate buffer. In 3D used z-buffer, but here I decided to create a one-dimensional depth buffer of the CPU. It does not claim to rationality and optimality of this approach lacks illumination adjust a wing algorithms and each has its own pluses with minuses. During obmozgovyvaniya way seemed quite entitled to life, and I started adjust a wing to implement. Note that at the time of this writing found here is a way to ... well, okay, so the bicycle wheel. 1.1 Z-buffer depth buffer essence aka Z-buffer - storage of removed items from the scene camera, which allows you to cut off the invisible for more neighbors adjust a wing object pixels. If the 3D scene depth buffer is a plane, in our flat world, he would be a line or a one-dimensional array. Light sources - point radiating light from the center in all directions. Accordingly, adjust a wing the buffer index and the value will correspond to the polar coordinates of the nearest to the source adjust a wing object. I buffer size determined empirically, whereby stopped at 1024 (of course, depends adjust a wing on the size of the window). The smaller dimension of the buffer, adjust a wing the greater the difference will be noticeable object boundaries and illuminated the area, especially in the presence of small objects, and sometimes can appear totally unacceptable artifacts:
The algorithm for generating buffer: fill the radius value of the light source (the distance over which the force reaches zero coverage); for each object that is within the light source, take those edges that are turned towards the light source face. If you take the ribs rotated back of the objects will be highlighted automatically, but will be a problem with standing side by side:
projecting the resulting list of edges, transforming them Cartesian coordinates to polar light source. Recalculate the point (x; y) in the (φ; r): φ = arccos (xAxis normalize (point)) where: - the scalar product of vectors; xAxis - a unit vector corresponding to the axis x (1, 0), since 0 degrees correspond to the right of the circle center point; point - the vector directed from the center of the light source adjust a wing to a point belonging to the edge (the coordinates of the edges in the coordinate system of the light source); normalize - normalize the vector; r = | point | - distance to the point; Project the two ends of the ribs and intermediate. The number of points required for the conversion corresponds to the number of cells of the buffer that is covered by the projection of the edge. Calculation of the buffer corresponding to the angle φ: index = φ / (2 * π) * razmerBufera; Thus we find two extreme buffer index corresponding to the extreme points of the ribs. For